Senere i år - nærmere bestemt i december - tager Envision Entertainment det store skridt og sender sin strategititel Pioneers of Pagonia ud af Early Access. Efter flere år som et "ufærdigt" projekt er spillet nu klar til version 1.0, hvilket markeres med en omfattende kampagnetilstand, der også fungerer som en tutorial, så nye spillere kan lære spillets mange systemer at kende.
På Gamescom fik vi mulighed for at sætte os ned med kreativ direktør Volker Wertich for at tale om arbejdet med kampagnetilstanden - og om hvordan det var at bygge en historiedrevet oplevelse, når resten af spillet stort set var færdigudviklet.
"I mean, what is really tricky about campaigns in strategy games, very often there's a lot of time pressure, and the campaign is created in parallel to the game. And often you feel that, yeah. So we had the opportunity now, also with Early Access, to take our time to polish the game. To make the economy more complete, more, let's say, finished in a way that it feels really like it's the final product. And then we worked on the campaign. So I think that's something people will feel. That it doesn't look like the campaign is just something additional which has been added somehow, but it's really integrated into the game, explains a lot of the lore of the game, and will also have some very nice surprises and twists for the players."
Wertich ser kampagnen som en slags udvidet tutorial og uddyber:
"The most important thing is here that, of course, the game has a lot of depth and complexity. But because of the what you see is what you get system, it's very easy to understand if you just observe it. And we are unfolding the new systems and features step-by-step in the campaign. So in the beginning, for example, the tutorial starts that you go to an island and you have a shipwreck, basically, and it's completely broken and you need to repair your ship. And on this first map, you don't have to, let's say, train magical units or do subsurface mining. So it starts much easier and step-by-step you learn the new systems and the new mechanics. And I can assure you it's really a great pleasure in that way because... we have more than 100 different commodities, more than 70 different buildings, but you really learn this step by step and it gets a lot of fun."
Pioneers of Pagonia forlader Early Access den 11. december 2025. Se hele interviewet med Volker Wertich nedenfor.