Europa Universalis V ser ud til at cementere sig som grandaddy af grand strategy-genren, men hvordan bygger det videre på seriens historiske arv? Ved Gamescom fik Gamereactor en snak med Markus Hofmann fra Paradox Tinto, der forklarede, hvordan spillet udvider den kompleksitet, serien er kendt for.
"We did put a lot of detail into the map itself. There are a lot of locations, there are thousands of countries that are playable at the start of the game," sagde Hofmann. "We have simulated all of the population of the 14th century, of 1337, in that map and tried to give the most complex experience you can have in a grand strategy game."
Hofmann forklarede også, hvordan spillet lader spillerne opleve 500 års historie udfolde sig, samtidig med at præcision og historisk autenticitet bevares:
"We have a research team led by a doctor of medieval history, which, of course, helps us a lot in trying to find sources, gathering sources, reading through sources, and then putting this into the amount of detail."
Se hele interviewet og få vores gameplay-indtryk af Europa Universalis V her.