Skip to main content
Nyheder

Bloober Team: "Vi er lidt eksperter i at få Polen ind i hver eneste af vores spil"

Vi talte med den polske udvikler for at markere lanceringen af Cronos: The New Dawn.
Ben Lyons Senior Editor Opdateret 26 september 2025

Cronos: The New Dawn er ankommet og er tilgængelig til at spille fra i dag på pc og konsoller. Spillet er udviklet af polske Bloober Team, og studiet bruger sin polske arv og ekspertise til at bringe en ødelagt polsk verden til live i spillet, alt sammen sat i en ret skræmmende forstad til byen Krakow.

Når dette er sagt, fangede vi for nylig hovedforfatter og fortællende hovedforfatter Grzegorz Like, hvor vi spurgte om Bloober 's beslutning om at vende tilbage til sine rødder og præsentere Polen i dette slående og skræmmende videospil, og også hvor New Dawn -elementet i titlen kom fra.

"Oh, yeah, you know, it's fun because at some point we realised that we're kind of experts now of putting Poland into every one of our games. Well, besides Silent Hill, of course. And, you know, we recreated one of our tenement buildings from Krakow City in The Observer. Then we used that same tenement building in The Medium, and also we recreated the hotel, where the whole game takes place. But now with Cronos we decided to go big, you know. And we recreated the whole district of Krakow that is called Nowa Huta. But we, you know, translated that into New Dawn.

"It's fun because it's very personal for me because I live in that place. I was born in it. And when I showed the trailer to my mom, she was like, 'why did you do that? That was such a beautiful city, you devastated it.' But, you know, it's cool. And we chose that city not because, well, because of our egos, but because Nowa Huta was very interesting with its backstory and with the, you know, history and the creation of it. After the Second World War, we've been under Soviet influence, you know. Very dark times for Poland, but we decided to put the game in that space to kind of choose that moment, because it was very testing for the nation. And we decided to have this test for our characters and their relationships and all that. Because, you know, as David Lynch once said, in the great darkness, the little sparks of beauty shine the most.

"So this is why we chose that. And it also blends very well, like, the old brutalistic architecture. It blends very well, surprisingly well with the cassette futurism. You can see the whole kind of technology of the Travellers and of the Collective. It blends very well with the communistic architecture, like Soviet social realism, as it's, you know, called professionally."

Se hele interviewet nedenfor for mere om spillet, der imponerede os meget, da vi anmeldte det tidligere på måneden.

Senior Editor Ben was a Senior Editor at Gamereactor UK. When he wasn’t writing, editing or filming for Gamereactor, he could usually be found playing an FPS or getting lost in a sprawling RPG.
Fuld profil Gamereactor-skribent siden October 2020 · 7.403 udgivne artikler
Hvorfor stole på Gamereactor
23 Udgaver Hver med sin egen redaktion og sine egne karakterer.
1998 Udgiver siden Uafhængigt ejet hele vejen.
100% Hands-on Skrevet ud fra tid med spillet, aldrig pressemateriale.
1–10 Netværksscore Hver udgaves karakter, sammenlagt og vist.