I løbet af sommeren befandt Romero Games sig i en turbulent situation, da finansieringen til studiets aktuelle projekt pludselig blev trukket tilbage. Studiet gik fra fuld produktion til, at mange af udviklerne stod uden arbejde, mens projektet blev sat på pause. Samtidig fortsatte grundlæggerne John og Brenda Romero kampen for at forhindre, at studiet måtte lukke helt.
Under San Diego Comic-Con Málaga fik vi mulighed for at tale med John Romero for at høre nærmere om, hvordan det står til med projektet, og hvordan Romero Games håndterer situationen fremadrettet.
"Well, we're still figuring out what we're going to do with our big game," fortalte Romero. "We own the IP, we own the code, we own everything about the game, right? So we have a lot of companies that are interested and still working with us on it, because when you develop a game for years and you put in, say, $50 million into a game, if you move and start working with somebody else, they get $50 million for free. So lots of people want to continue working on something, you know, and even if that doesn't happen, you have $50 million worth of assets that you can use to make another thing. So no matter what, you are shortcutting the end of your game, right? To be able to get your game done faster, you already have a lot there already."
Da vi spurgte Romero, hvor langt spillet egentlig var nået i udviklingen, svarede han: "Vi var, ja, vi var omkring halvvejs gennem vores spil, ja."
I det fulde interview diskuterede vi desuden battle royales, og hvordan Romero ikke har nogen interesse i at udvikle en titel i den genre. Se hele videoen nedenfor.