Hos DevGAMM for nylig fik vi chancen for at kigge på Rift Riff, et pixelart fantasy tower defense-spil. I en tid, hvor gaming kan forsøge at bevise sig selv ved at være meget svært, besluttede udviklerne at tage en anden tilgang med Rift Riff.
I et interview med Gamereactors David Caballero ved arrangementet forklarede udvikleren Franz Lazerte den unikke tilgang, Rift Riff har til sværhedsgrad. "One of our main claims here is that it's a very forgiving game," sagde han. "So for example, when you build towers, they cost juice of course, but you can refund them at the full refund."
"So if ever you come up with a strategy that doesn't seem to work, you can refund everything and then try again and you can experiment in a way that's very forgiving," Lazert continued. "And also when you die, you don't have to restart the whole level. You just have to restart each individual wave...some of these levels go for like six or seven waves, so that way you don't have to do the whole thing again kind of thing."
Hvis du vil høre mere om Rift Riff, så tjek vores fulde interview om spillet nedenfor: