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Gordon Bellamy fortæller om, hvordan Madden NFL inspirerede FIFA/EA Sports FC

Overgangen til fulde hold, der spillede mod hinanden, kom først til Madden og derefter til FIFA.
Ben Lyons Senior Editor Opdateret 4 november 2025

I dag er EA Sports FC (tidligere FIFA ) en af de største spilserier i verden. Hvert år kan vi forvente nye udgaver, der sælger millioner af eksemplarer, men det har ikke altid været EA's store serie. Fra dengang sportsspil stadig udviklede sig til hvordan vi opfatter dem i dag, kom en af de store innovationer til Madden NFL først, nemlig at serien introducerede fulde kampe, hvilket betyder, at i stedet for en mindre kamp blev det til 11 mod 11 gameplay.

Når vi taler om denne ændring, og hvordan den sneg sig ind i den FIFA vi kender i dag, talte Gordon Bellamy, der er bedst kendt for sin tid med at arbejde på EA Sports spil, for nylig med Gamereactor på San Diego Comic Con Malaga, hvor han forklarede følgende.

"Yeah, well, it's funny, like having Madden as a license sort of implied that depth. So one of the biggest things with Madden originally was that [John Madden] demanded the game be 11-on-11. So before that, most football games weren't. It looked like football, but it was really like maybe 5-on-5 or 7-on-7, but he was like, it's got to look like football. And that, as a designer, sort of begs the question, it sort of changes your values a little bit about what you're trying to bring as fun, right? What is fun? And there's a difference between I want to enjoy football now for a minute or two versus... Like if you love soccer, sorry, football, sorry, here, you love football. So the team plays on Saturday or maybe plays Saturday or Wednesday. But if you want to enjoy it on Tuesday, Monday, Thursday, Friday, you actually want a very rich experience like football, right? And so you have to design a piece of entertainment, which is like that, right? Which is different than I just want like a taste of it."

Bellamy fortsatte derefter med at forklare, hvordan han var involveret i den store innovative ændring af FIFA-serien, og hvordan dette lagde grundlaget for det spil, vi kender i dag.

"I was a player on the Spanish team in the original FIFA, because I was a tester at EA at the time. So I was there when the first build of this game, right, which was going to change everything. And what FIFA, I mean, as we all know now, or FC 25, this was a time where people were trying to reconcile super fun, fast arcade action with like simulation, okay? And people were trying to make this choice. Are we going to be more realistic? Is it going to be more like it looks on TV? Or is this going to be a fun, fast game? And FIFA nailed it. Like FIFA was a game where you didn't have to choose. It was spectacularly like watching soccer, but also arcade fun."

Du kan se hele interviewet med Bellamy nedenfor, og du kan endda gå herover for at høre hans tanker om, hvor vigtigt det er for spil at fortsætte med at kæmpe for inklusivitet.

Senior Editor Ben was a Senior Editor at Gamereactor UK. When he wasn’t writing, editing or filming for Gamereactor, he could usually be found playing an FPS or getting lost in a sprawling RPG.
Fuld profil Gamereactor-skribent siden October 2020 · 7.403 udgivne artikler
Fakta om spillet EA Sports FC 26
Genre Sports
Udvikler EA Sports
Udgiver Electronic Arts
Premiere 26 september 2025
Platforme
PS5 PS4 Xbox Series X Xbox One Nintendo Switch Nintendo Switch 2 PC
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