Efterhånden som vi nærmer os 2026, hvor det ser ud til, at sluserne vil åbne for en hel række længe ventede spil, står mange RPG-fans særligt spændt på Gothic Remake på deres ønskelister. Vi fangede udviklerne hos Alkimia Interactive under Barcelona Game Fest for at tale om, hvordan de skruer op for ambitionen med spillerens valg i spillet.
"For the way of playing, we want to add and give choices for the player," siger Lead Gameplay Designer Javier Untoria. "Like, they can play as they want, so we improve the combat, the magic, and all the ranged combat. So our idea is, okay, this is an action RPG in an open world, so the player can go wherever, talk whenever, all the decisions make matters in the game...we are going in that direction to give the most variety of options to the players."
Untoria uddyber, at beslutningerne går ud over klare handlinger, og at spillere kan bestemme, hvordan de vil blive opfattet - også gennem dialog. "Okay, when we start with a decision for the player, what we do is think about, okay, how many options we want, how many ways to solve the problem we have in mind, because always the player will find new ones. But you can go by, for example, you can go by a dialogue way, or you can go by lying to the people. We give the player all the options," siger han.
På et tidspunkt, hvor RPG-fans ønsker flere valg for at tilføje et ekstra lag af indlevelse, ser det ud til, at Alkimia går i den rigtige retning. Se vores fulde interview nedenfor for flere detaljer, og hold øje med Gothic Remake, der lanceres tidligt næste år.