Ligesom sin forgænger lægger No Straight Roads 2 stor vægt på bosskampene, hvor vi møder nogle virkelig seje designs, deltager i rytmiske opgør og får serveret nogle af de bedste melodier, serien har at byde på.
Da så mange forskellige elementer spiller sammen for at skabe en boss i No Straight Roads 2, spurgte vi Game Director Wan Hazmer om filosofien bag spillets bossdesign. Haz afslørede, at hans fætter og kreative direktør Daim Dziauddin har en stor rolle i arbejdet, og at de, når de skaber en karakter, ofte ser på figurens baggrund og dens forhold til musik.
"Of course the genre could be the inspiration, but the most important part is actually, why does an artist play music in the first place?" forklarede Haz. "So, for example, we had the DJ Subatomic Sir Punova before, so that was more about an expression of trying to show off your music. So, he was at the centre of the universe, according to him, of course, which is why the entire boss fight was about planets and the solar system and all that. We will not change that direction for No Straight Roads 2 as well, so we will consider every single artist, why they perform music, and what is important for them in terms of music and all that, and then we will represent that visually."
Vil du vide mere om No Straight Roads 2, kan du se vores fulde Gamescom-interview nedenfor. Hold også øje med Tokyo Game Show for flere nyheder.