Bygget i Unreal Engine 5 og skabt af et team ledet af veteraner fra The Witcher 3 og Cyberpunk 2077, lover The Blood of Dawnwalker et dystert eventyr i et pesthærget Europa i det 14. århundrede. Spilleren indtager rollen som Coen, en plaget sjæl på en desperat mission for at redde sin familie fra den hensynsløse vampyrherre Brencis.
Med meningsfulde valg, dynamiske konsekvenser, flere slutninger og en flydende nærkamp, der blander sværdslag med overnaturlige kræfter, sigter The Blood of Dawnwalker mod at levere en reaktiv og dybt fordybende middelalderoplevelse. Vi fik et smugkig på den imponerende demo under Gamescom og talte med Konrad Tomaszkiewicz, grundlæggeren af Rebel Wolves, som står bag spillet.
Noget af det mest overraskende ved præsentationen var, hvor meget efterforskning og udforskning spillet faktisk indeholder - næsten i stil med Batmans detektivspil. Da vi spurgte ind til dette, forklarede Tomaszkiewicz:
"We want to evolve the genre because opening the new studio without doing something crazy is pointless and we thought, 'ok, how we can make the genre fresh'"
Han uddyber tilgangen yderligere:
"The game structure is not like the classical game where you have the route with the main quest and the side quests which are around, but we have a narrative sandbox which means that we have one goal and only let's say the side quests around and you decide by yourself how you will put together this content to achieve your goal"
Tomaszkiewicz afslørede også, at dag- og natsystemet bliver en central del af spillet:
"Additionally we add the day and night loop which makes it more complex even because you can do your choices and you have different consequences depending if you play at night or in the day and of course you will also have the classic choices and the consequences from the other roleplaying games"
Når det gælder kampene, beskriver han systemet som en hybrid inspireret af Arkham-spillene, men med et stærkere fokus på fordybelse:
"This combat [system] is a hybrid other games because when we thought about the combat, we thought we see the Arkham Asylum combat everywhere and this looks beautiful, it's great but we miss a little immersion and we feel that we're watching the movie instead of the inside of the action on the other hand, we have directional combat which appears in other games and it's quite complex"
Du kan se hele interviewet herunder.
